Friday, July 28, 2006

How Blue tooth works




There are lots of different ways that electronic devices can connect to one another. For example:

* Component cables
* Electrical wires
* Ethernet cables
* WiFi
* Infrared signals

When you use computers, entertainment systems or telephones, the various pieces and parts of the systems make up a community of electronic devices. These devices communicate with each other using a variety of wires, cables, radio signals and infrared light beams, and an even greater variety of connectors, plugs and protocols.
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The art of connecting things is becoming more and more complex every day. In this article, we will look at a method of connecting devices, called Bluetooth, that can streamline the process. A Bluetooth connection is wireless and automatic, and it has a number of interesting features that can simplify our daily lives.

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The Problem
When any two devices need to talk to each other, they have to agree on a number of points before the conversation can begin. The first point of agreement is physical: Will they talk over wires, or through some form of wireless signals? If they use wires, how many are required -- one, two, eight, 25? Once the physical attributes are decided, several more questions arise:

* How much data will be sent at a time? For instance, serial ports send data 1 bit at a time, while parallel ports send several bits at once.

* How will they speak to each other? All of the parties in an electronic discussion need to know what the bits mean and whether the message they receive is the same message that was sent. This means developing a set of commands and responses known as a protocol.

The Bluetooth Solution
Bluetooth takes small-area networking to the next level by removing the need for user intervention and keeping transmission power extremely low to save battery power. Picture this: You're on your Bluetooth-enabled cell phone, standing outside the door to your house. You tell the person on the other end of the line to call you back in five minutes so you can get in the house and put your stuff away. As soon as you walk in the house, the map you received on your cell phone from your car's Bluetooth-enabled GPS system is automatically sent to your Bluetooth-enabled computer, because your cell phone picked up a Bluetooth signal from your PC and automatically sent the data you designated for transfer. Five minutes later, when your friend calls you back, your Bluetooth-enabled home phone rings instead of your cell phone. The person called the same number, but your home phone picked up the Bluetooth signal from your cell phone and automatically re-routed the call because it realized you were home. And each transmission signal to and from your cell phone consumes just 1 milliwatt of power, so your cell phone charge is virtually unaffected by all of this activity.

Bluetooth is essentially a networking standard that works at two levels:

* It provides agreement at the physical level -- Bluetooth is a radio-frequency standard.

* It provides agreement at the protocol level, where products have to agree on when bits are sent, how many will be sent at a time, and how the parties in a conversation can be sure that the message received is the same as the message sent.

The big draws of Bluetooth are that it is wireless, inexpensive and automatic. There are other ways to get around using wires, including infrared communication. Infrared (IR) refers to light waves of a lower frequency than human eyes can receive and interpret. Infrared is used in most television remote control systems. Infrared communications are fairly reliable and don't cost very much to build into a device, but there are a couple of drawbacks. First, infrared is a "line of sight" technology. For example, you have to point the remote control at the television or DVD player to make things happen. The second drawback is that infrared is almost always a "one to one" technology. You can send data between your desktop computer and your laptop computer, but not your laptop computer and your PDA at the same time. (See How Remote Controls Works to learn more about infrared communication.)

These two qualities of infrared are actually advantageous in some regards. Because infrared transmitters and receivers have to be lined up with each other, interference between devices is uncommon. The one-to-one nature of infrared communications is useful in that you can make sure a message goes only to the intended recipient, even in a room full of infrared receivers.

Bluetooth is intended to get around the problems that come with infrared systems. The older Bluetooth 1.0 standard has a maximum transfer speed of 1 megabit per second (Mbps), while Bluetooth 2.0 can manage up to 3 Mbps. Bluetooth 2.0 is backward compatible with 1.0 devices.

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Bluetooth Operation

Bluetooth networking transmits data via low-power radio waves. It communicates on a frequency of 2.45 gigahertz (actually between 2.402 GHz and 2.480 GHz, to be exact). This frequency band has been set aside by international agreement for the use of industrial, scientific and medical devices (ISM).

A number of devices that you may already use take advantage of this same radio-frequency band. Baby monitors, garage-door openers and the newest generation of cordless phones all make use of frequencies in the ISM band. Making sure that Bluetooth and these other devices don't interfere with one another has been a crucial part of the design process.

One of the ways Bluetooth devices avoid interfering with other systems is by sending out very weak signals of about 1 milliwatt. By comparison, the most powerful cell phones can transmit a signal of 3 watts. The low power limits the range of a Bluetooth device to about 10 meters (32 feet), cutting the chances of interference between your computer system and your portable telephone or television. Even with the low power, Bluetooth doesn't require line of sight between communicating devices. The walls in your house won't stop a Bluetooth signal, making the standard useful for controlling several devices in different rooms.

Bluetooth can connect up to eight devices simultaneously. With all of those devices in the same 10-meter (32-foot) radius, you might think they'd interfere with one another, but it's unlikely. Bluetooth uses a technique called spread-spectrum frequency hopping that makes it rare for more than one device to be transmitting on the same frequency at the same time. In this technique, a device will use 79 individual, randomly chosen frequencies within a designated range, changing from one to another on a regular basis. In the case of Bluetooth, the transmitters change frequencies 1,600 times every second, meaning that more devices can make full use of a limited slice of the radio spectrum. Since every Bluetooth transmitter uses spread-spectrum transmitting automatically, it?s unlikely that two transmitters will be on the same frequency at the same time. This same technique minimizes the risk that portable phones or baby monitors will disrupt Bluetooth devices, since any interference on a particular frequency will last only a tiny fraction of a second.

When Bluetooth-capable devices come within range of one another, an electronic conversation takes place to determine whether they have data to share or whether one needs to control the other. The user doesn't have to press a button or give a command -- the electronic conversation happens automatically. Once the conversation has occurred, the devices -- whether they're part of a computer system or a stereo -- form a network. Bluetooth systems create a personal-area network (PAN), or piconet, that may fill a room or may encompass no more distance than that between the cell phone on a belt-clip and the headset on your head. Once a piconet is established, the members randomly hop frequencies in unison so they stay in touch with one another and avoid other piconets that may be operating in the same room. In the next section, we'll check out an example of a Bluetooth-connected system.

Piconets
Let?s say you have a typical modern living room with the typical modern stuff inside. There?s an entertainment system with a stereo, a DVD player, a satellite TV receiver and a television; there's also a cordless telephone and a personal computer. Each of these systems uses Bluetooth, and each forms its own piconet to talk between the main unit and peripheral.

The cordless telephone has one Bluetooth transmitter in the base and another in the handset. The manufacturer has programmed each unit with an address that falls into a range of addresses it has established for a particular type of device. When the base is first turned on, it sends radio signals asking for a response from any units with an address in a particular range. Since the handset has an address in the range, it responds, and a tiny network is formed. Now, even if one of these devices should receive a signal from another system, it will ignore it since it?s not from within the network. The computer and entertainment system go through similar routines, establishing networks among addresses in ranges established by manufacturers. Once the networks are established, the systems begin talking among themselves. Each piconet hops randomly through the available frequencies, so all of the piconets are completely separated from one another.

Now the living room has three separate networks established, each one made up of devices that know the address of transmitters it should listen to and the address of receivers it should talk to. Since each network is changing the frequency of its operation thousands of times a second, it?s unlikely that any two networks will be on the same frequency at the same time. If it turns out that they are, then the resulting confusion will only cover a tiny fraction of a second, and software designed to correct for such errors weeds out the confusing information and gets on with the network?s business.

Saturday, July 22, 2006

Some Information about USB

The USB ProcessWhen the host powers up, it queries all of the devices connected to the bus and assigns each one an address. This process is called enumeration -- devices are also enumerated when they connect to the bus. The host also finds out from each device what type of data transfer it wishes to perform:
Interrupt - A device like a mouse or a keyboard which will be sending very little data, would choose the interrupt mode.
Bulk - A device like a printer, which receives data in one big packet, uses the bulk transfer mode. A block of data is sent to the printer (in 64-byte chunks) and verified to make sure it is correct.
Isochronous - A streaming device (such as speakers) uses the isochronous mode. Data streams between the device and the host in real-time, and there is no error correction. The host can also send commands or query parameters with control packets.
As devices are enumerated, the host is keeping track of the total bandwidth that all of the isochronous and interrupt devices are requesting. They can consume up to 90 percent of the 480 Mbps of bandwidth that is available. After 90 percent is used up, the host denies access to any other isochronous or interrupt devices. Control packets and packets for bulk transfers use any bandwidth left over (at least 10 percent).
The Universal Serial Bus divides the available bandwidth into frames, and the host controls the frames. Frames contain 1,500 bytes, and a new frame starts every millisecond. During a frame, isochronous and interrupt devices get a slot so they are guaranteed the bandwidth they need. Bulk and control transfers use whatever space is left. The technical links at the end of the article contain lots of detail if you would like to learn more.
USB FeaturesThe Universal Serial Bus has the following features:
The computer acts as the host.
Up to 127 devices can connect to the host, either directly or by way of USB hubs.
Individual USB cables can run as long as 5 meters; with hubs, devices can be up to 30 meters (six cables' worth) away from the host.
With USB 2.,the bus has a maximum data rate of 480 megabits per second.
A USB cable has two wires for power (+5 volts and ground) and a twisted pair of wires to carry the data.
On the power wires, the computer can supply up to 500 milliamps of power at 5 volts.
Low-power devices (such as mice) can draw their power directly from the bus. High-power devices (such as printers) have their own power supplies and draw minimal power from the bus. Hubs can have their own power supplies to provide power to devices connected to the hub.
USB devices are hot-swappable, meaning you can plug them into the bus and unplug them any time.
Many USB devices can be put to sleep by the host computer when the computer enters a power-saving mode. The devices connected to a USB port rely on the USB cable to carry power and data.
Photo courtesy -->Inside a USB cable: There are two wires for power -- +5 volts (red) and ground (brown) -- and a twisted pair (yellow and blue) of wires to carry the data. The cable is also shielded.
USB 2.0The standard for USB version 2.0 was released in April 2000 and serves as an upgrade for USB 1.1.
USB 2.0 (High-speed USB) provides additional bandwidth for multimedia and storage applications and has a data transmission speed 40 times faster than USB 1.1. To allow a smooth transition for both consumers and manufacturers, USB 2.0 has full forward and backward compatibility with original USB devices and works with cables and connectors made for original USB, too.
Supporting three speed modes (1.5, 12 and 480 megabits per second), USB 2.0 supports low-bandwidth devices such as keyboards and mice, as well as high-bandwidth ones like high-resolution Webcams, scanners, printers and high-capacity storage systems. The deployment of USB 2.0 has allowed PC industry leaders to forge ahead with the development of next-generation PC peripherals to complement existing high-performance PCs. The transmission speed of USB 2.0 also facilitates the development of next-generation PCs and applications. In addition to improving functionality and encouraging innovation, USB 2.0 increases the productivity of user applications and allows the user to run multiple PC applications at once or several high-performance peripherals simultaneously.

Sunday, July 02, 2006

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